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Table of Contents

  1. Guild Theory
  2. Guild Expectations
  3. Recruiting
  4. Helping Others
  5. Helping Guild members
  6. Conflict Resolution
  7. Guild stance on Twinking and Camping
  8. Things NOT to do: (i.e. Stuff that will get you kicked out if you keep doing it)
  9. Voluntary Deguildings
  10. Regarding the use of /guildremove...
  11. Regarding the Use of /ignore...
  12. Regarding the leaving of a Raid...
  13. Alt/Main Policy
  14. Guidelines on Alternate Characters
  15. Regarding the usage of alts/primaries at Guild raid functions...
  16. Stance on PnP
  17. Buying and selling
  18. Your funds vs. Guild funds
  19. Guidelines on Group Looting
  20. Guidelines on Raid Loot

1. Guild Theory

The Claw of Nagafen is based on a simple idea: Most people don’t know how to group. Have you ever been a group where:

-        The Bard sings the wrong songs, you have to beg for mana song.
-        The Cleric heals too late, is oom from casting too much direct damage.
-        The Druid never snares, casts thorns, buffs, and thinks it can solo everything.
-        The Enchanter can’t buff, speed, mez, charm, and thinks it’s a wizard.
-        The Mage can’t control pet, unloads too early, always afk lost in chats.
-        The Monk can’t feign, can’t split, gets lost pulling, carries 200lbs of copper.
-        The Necromancer can’t control pet, dots mezzed mobs, is just plain spooky.
-        The Paladin never taunts, LOH on the mob, runs off checking out a spawn.
-        The Ranger can’t track, doesn’t have a bow, has never heard of dual wield.
-        The Rogue can’t backstab, can’t evade, can’t pull off on a feign pull.
-        The Shadowknight can’t lifespike, never taunts, can’t interrupt a cast.
-        The Shaman makes you beg for buffs, doesn’t slow, thinks it’s a tank.
-        The Warrior never taunts, can’t interrupt a cast, changes targets often.
-        The Wizard unloads instantly, becomes a punching bag, always oom.

This is just a basic list, yet it is annoying at best. The members of “The Claw of Nagafen” choose to steer clear of groups built with people that just don’t know how, or want to know how to group effectively. We want to be known as the best groupers in EQ. Hands down. We want people to see our guild name and FLOOD us with positive tells. The officers named above know how to group. Get with them, see what we are about.

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2. Guild expectations

1. “Means” over “end” focus – I’ve noticed a power-leveling, power-equipping madness running rampant through all of Norrath with the Kunark expansion. Too much of a focus on anything means some important things are being left by the wayside. I expect my Claw brothers and sisters to
enjoy helping each other, and not to be overly self-focused.

2. A strong guild leader that can develop a meaningful officer structure, keeping in mind that officer status is earned and is not a right (and hopefully not a burden).

3. Mentorship - everyone should be a mentor and have a mentee so nobody’s guild experience slips through the cracks.

4. I understand and accept that some people are more giving then others. However, it is disheartening to hear Claws make selfish comments in Guildsay or on the board. If you decide to trade an unusable (to you, but not to other claws) item or spell, I hope your dealings will be kept in
private tells. If you win the same type of loot and don’t plan on trading/gifting it to a Claw, please try not to discuss it on Guildsay or the board. Just my take.

5. We should all spend time to watch the group performance of lower level claws in nonguild event environments, especially the ones in your class. How are we to become known as great groupers if we don’t share/pass down our experiences? I would like to mention that Porthoss has become one fine paladin - mainly through his own efforts and innate ability, however a little of it was because he was willing to consider suggestions that I had for him.

6. Push the envelope hunt areas that are difficult given your party’s size and makeup. There will be more deaths, but it will be more exciting and improve your group and individual skills. The upper level claws are being forced to do that now just for experience in Kunark. For the mid- and
low- level claws, try to spend some time camping areas that are relatively uncamped (except by farmers) because of their danger (e.g. Sol A gob castle lol). After every failure consider what you personally could have done better…and after every success still consider what you personally
could have done better.
 

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3. Recruiting

See Recruit Guidelines

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4. Helping Others

If you see someone getting killed…feel free to HELP THEM…heal them or draw their attacker. (Since this is the first thing some of you may have issues with, keep in mind, it’s a suggestion not a rule). If someone shouts, “OH GOD PLEASE CURE MY I’M DYING HELLLLLLP!!!” Then see if you can help out. But, if someone shouts, “DEWD!!! I’z toast cuz of dis train I puld, heel me now or I say bad tings bout your guild” pull up a seat, grab a drink & a snack, watch them drop. (Maybe it’s a personal thing... you make the call -grin-)

If you get a shiny new weapon, and no longer need your old one (and aren’t short on platinum), pass it down to another claw, this kindness goes a very long way.

If someone wants to group with you, do it. It’s free advertising, to show how well we can group. If the group is bad, make a few suggestions. If nobody is interested in ASSISTING or something basic like that, bow out gracefully, update your list of “who not to group with” and move on.

If someone needs help with corpse retrieval, give them a hand if you have the time. It takes them out of a negative situation, into a positive one, and your name will be remembered

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5. Helping Guild members

No brainer here… help ‘em!! But with members we will go a little more out of our way. We need to get the best we can as far as items and weapons. If someone in the Guild wants a Bone Bladed Claymore, and you think you can help, do it. If you have a Bone Bladed Claymore and you get something better, give it to a member, or at LEAST sell it to them super-cheap. (By the time you would want to get rid of one of those things, money shouldn’t be a problem.

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6. Conflict Resolution

"EQ is a game and you should make every effort to ensure you are both having fun and adding something to those that share the time with you. If the game gets too serious then its time to step back and re-evaluate what is going on. Dont let things get personal. Deal with issues, if its not important enough for a <one on one, face to face> confrontation then drop it, dont carry chips around."
-Yavana

I thought this post summed things up pretty good and wanted to capture it here so it doesn't get lost in the miriad of other posts. The officers of the Claw stand ready to assist any member that feels our attention may help in resolution. We have learned through the years that the most effective way to resolve problems is by exposing as few people as possible to the actual problem and then, after some finality has been reached to share with as many as possible any positive lessons that may have been learned from the experience.

We realize every problem is unique and that some problems require additional attention from others to resolve. If you can not resolve the problem, feel free to email any officer with your concern. If the problem is so sensitive that you wish your comments NOT be shared with the other officers please indicate this in your message.

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7. Guild stance on Twinking and Camping

Twinking: Go for it! Do it 24-7 if you like. The quicker we gain levels, the more powerful we become. (Once again, you make the call here.) As far as Verant states, “twinking” is NOT illegal. It is simply one high-level character helping a low-level character, and our guild is here to help us all. So, if you see a member, and he’s level 8 while you are level 20, Twink away! What goes around, comes around.

Camping: Only camp long enough to get the item you need. Once you have the item, go elsewhere. If you are camping for exp, try to move around a bit. We’ve all seen how much it sucks to wait for campers to leave, so let’s try to be a little better than they are, ok?

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8. Things NOT to do: (i.e. Stuff that will get you kicked out if you keep doing it)

The Claw upholds it honor and reputation. Don’t do thinks that would jeopardize this. Don’t kill steal, rip off the guild, use the guild as your personal profit center, don’t harass other players, control foul language, don’t misrepresent or lie about situations. And for god’s sake….don’t use the word DEWD. We all hate that word….(OK, you won’t get kicked for that…but we still hate it.) Complaints of un-guildlike conduct will be swiftly investigated and dealt with accordingly.

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9. Voluntary Deguildings

If you deguild for whatever reason, it will be possible to be reinvited back only after all matters have been fully discussed and issues cleared up between all parties. We will expect a post of explanation and apologies and an assurance that it won't happen again. Officers will do their utmost to assist this process as we have done in the past.

The 2nd time you deguild it will be considered permanent.

Note that accepting a temporary invite into another guild for a raid is excluded, provided that after the raid, you deguild to rejoin Claw. Please inform an officer online prior to doing this or when one is available.

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10. Regarding the use of /guildremove...

Unless there is a clear and present danger to the Claw, Officers will discuss deguilding for a minimum of 24 hours prior to guildremoval.
1. Clear and Present danger is defined as sexual harassment, severe verbal abuse, officer randomly inviting strangers to the guild, deliberately training the zone, shouting obscenities and other items of this nature.
2. The officer requesting guildremoval will post in the Officers section. During the next 24 hours, he will require at least 2 other officers to agree with him to allow the guildremoval at the end of the 24 hour period. A single dissenting vote will automatically table the guildremoval for a 72 hour period of discussion after which a 2/3rds vote will be required to remove the individual.
3. Any guildremoval will be posted in the general members section, along with the reasons the individual was deguilded. If a majority of members wish to appeal they may do so.
 

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11. Regarding the Use of /ignore...

While we find that using /ignore to be detrimental to the communication that binds us as a guild, we do recognize that there may be times that it is necessary to use it as preventative measure. Taking that into consideration, we have set these guidelines for those that find it necessary to resort to its usage.
1. /Ignore may be used for 24 hours, but you must notify a neutral officer the moment you place a guild member on ignore. They will attempt to resolve the problem, and often simply direct the other individual not to contact you during a set cooling off period. They will also mediate a future discussion between you and the individual you are placing on /ignore.
2. During a Raid, you will not place any other raidmember on /ignore. The safety and good of the Raid has to outweigh the discomfort of the individual. If you have problems with someone, contact an officer. They will request that the other person does not contact you directly. If additional measures are required, they will see to it that they are done so as not to jeopardize the Raid.

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12. Regarding the leaving of a Raid...

1. No Claw member will leave a raid without informing the RL and ensuring that by doing so they are not jeopardizing the raid. (RL emergencies excluded of course) This includes non-Claw raids. If an suitable arrangement cannot be made between the RL and the individual, please contact an officer to resolve the situation. In most cases we consider a 30 minute notice more than adequate, and 15 minutes to be a fair minimum.
 

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13. Alt/Main Policy

1. Everyone must declare which char is their Main if they play more than one. Choices must be made prior to attending any event where Epic loot drops or else that character will be considered an Alt unless agreed upon as a Main by an Officer present.

2. Alts will never roll on epic pieces where there are Mains requiring the same piece unless they are leading a raid with rules to default an Epic piece to themselves. If no other Claw or non-Claw we invited on the raid requires the epic piece for their main, Alts will then be allowed to roll for the item.

3. Any Claw member who is changing from an existing Main to a different Main for the first time will only have a 1 month transition period instead of 3 months. Any additional changes in Mains will be with a 3 month transition period. During this 3 month transition period, neither character will be considered a Main for purposes of Epic loot distribution.

4. New Claw members, and Claw members of less than 3 months, will be considered to be in transition and will not have full Main status until they have been in the Claw for 3 full months.

5. If a Claw member leaves the Guild for whatever reason and then later rejoins the Claw, that character will be subject to a 1 month transition period. After that 1 month is up, that character may join the end of the line for whatever Epic piece he/she is after from Vox/Naggy. It is at the decretion of the Guild Leader to waive the 1 month transition period, however the character must still return to the end of the Vox/Naggy even line if the waiver occurs.

6. The rules concerning Mains and Alts may be applied to other loot at various raids, such as end-game quest armor pieces, weapons and similar hard-to-get high-end items. This will be determined per raid by the Officers and/or raid leaders. Notification of Main-only rolling will be made prior to the raid when this is in effect.
 

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14. Guidelines on Alternate Characters

In an effort to simplify & clarify guild chat, we would like EVERY comment made by an Alt to state who their main character is, in the beginning of the tell. This would let the people that don't keep bundles of cross-referenced spreadsheets around, know who is talking. If you use an abbreviation for yourself it must be enough that people will know, who you are.

We have over 100 primary characters in the Claw. This is the solution to the confusion with so many new and different names in guild chat. It is overwhelming when you see guild chat and you don’t know half of the people talking. Knowing if the character is primary or alternate will help.

Example

Oneeyewitchdoctor says in guild "(Ice) Hey guys, looks like the Chancellor is up"!
Enchantedmonk says in guild "(Muirlan) I will log on Muir, brt."
Myswordisonfire says in guild "(Porthoss) I am camped there as well, brt."
Supergnomeblaster says in guild "(Gaga) OMW!!!"
Icanoutfeighyou says in guild "(Ghit) I am 5 minutes out, brt."
Emeraldeyes says in guild "Wow! This way of identifying your alt works well, lets go kill the chancellor"!

If you are going to create a new Alternate character and you use part of your name in the alt, you could avoid having to do this.

Example:
-Ignisalt for Ignis -Kekke for Keke -Vanderslash for Vandergrave

This will make life easier for everyone. If you notice that someone has forgotten about this rule, please remind them politely.

Thank you for your help in making it easier and fun to be a claw.
 

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15. Regarding the usage of alts/primaries at Guild raid functions...

While we continue to support the development of 1 primary character per individual, we also recognize that different raids/individuals have different needs. We will leave it to the RL of each raid to set their standards on who is to be invited, and who will be eligible for loot.
1. It is the responsibility of the individual to clarify with the RL which character they will be bringing/looting for PRIOR to the Raid.
2. During the Raid, the RL word is final. Any disputes that arise from decisions by the RL will be resolved AFTER the Raid with mediation by some neutral officers.

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16. Stance on PnP

The Claw of Nagafen does not agree with Verant's PNP (Play Nice Policy) in regards to contesting spawns of already established camps. We find it distasteful and rude.

None of our members will ever resort to petitioning a GM to enforce PNP on another's camp (single player or group camp). However, if PNP is declared by a GM on a spawn that a Claw member is camping, they will abide by it.

As recourse, if a member has PNP invoked upon them, they should feel free to call upon other Claw Members to also "share" in the spawn rotation.

Please respect others by observing their already established and maintained camps. Approaching a camp and enforcing PNP on players who are already there will be grounds for guild removal.

The other terms of Verant's PNP, with the exception of the above, are fully supported by the Claw of Nagafen.

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17. Buying and selling

Easy one here too. If someone is selling an item for an unbelievably low price…even if it doesn’t fit your class or race, GET IT!!! Another guild member might need it, and you can give it, or sell it to them (for the same price please). Or you can donate it to the guild bank (see above). If you are going to sell…to non-members, get as high a price as you are able to fairly achieve. Verant has given us the wonderful /auc command. Use it. If selling to a guild member, sell for as low a price as you feel you can.

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18. Your funds vs. Guild funds

Simple, if you wish to donate to the Guild as a whole, do so. Give all donations to an Officer or the Guild Bank. If you need money to get a new spell or weapon, just ask an Officer. We are here to help each other, not rip each other off. Donating to the guild is NOT required, and will NOT change your standing in the guild in any way.

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19. Guidelines on Group looting

Discuss looting policy when you join a party. It should fit into one of the above categories. If it doesn’t then we will have to come up with more ideas… but we are trying to keep this simple.

Consider using the “need” before “greed” rule EVEN IN non-guild parties (letting those who can use an item have priority). It is great PR, earns you friends outside the guild, and in my opinion is the best way to manage loot)

Hand-me-downs DO NOT end up being sold. Remember who gave you things, and give them back when you are done or get something better. The original owner can then sell or pass it to another person. In some cases, you can use the item in a trade to get something better, but please let the original owner know before you make such a trade and let them decide what they want to do.

Every member of the guild should expect AND RECEIVE “help” when camping an item but should NOT expect handouts. “help” means that you are an active member of the party (not just there for a free ride and a chance to loot). “help” may also include arranging a party to help you get what you need… utilizing the skills and strengths we have in the guild (tracking, ports, faction, experience in a particular area) We are not a guild that will pass high end items to all members casually, but we hopefully will be able to help you obtain things slightly above your level or that need special skills or large numbers of people to obtain.

Primary characters take priority. Unless intentions are made clear in advance, we will not use primary characters to camp for items for alternate characters. This is why keeping us up to date of your primary character is important. This DOES NOT mean that secondary characters do not get to participate in looting or are second class citizens. If you ARE PLAYING your alternate in a group, you get the same chance to loot as everyone else. You will personally have to decide whether to loot an item that someone else’s primary can use… decide based on frequency of use and level of need. The Claw will NOT force you to NOT LOOT with your alternate characters because this is unfair, but if you know the loot would be better served on a primary character you may want to consider giving it to them and hoping a second one drops for you.

In summary, discuss looting policy. See if it fits into one of the three categories and make sure all members are on “the same page” before any loots drop. Most of what is included here is what is already in practice in the claw. In fact the generosity of you all is a huge part of what makes us different. We as officers just thought it should be put down in print so all members know what is and is not expected.
 

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20. Guidelines on Raid Loot

We have used an assignment system for Guild events consisting of Officers, Raid Leader, and one general member. An Officer or Raid Leader will randomly select 1 member within a Raid to join the Officers to form a "Loot Council". (This isn’t mandatory if you’re picked. Should you opt not to join, another member will be asked.) The member can provide input during the decision making process but the final decision is made by the majority. The Loot Council does their best to assign the loot to the person they think to be the best fit. Claw Mains have first priority.

The main items that the Loot Council considers when assigning loot are as follows:

1) Merit & Attendance - How supportive has a person been in other Raids? How regularly have they attended raids? Do they help out other guildies often? Are they leading Raids to help others acquire items? Have they done things that have improved the guild, i.e. helping Flag people, using tradeskills to craft beneficial items for guildmates, etc.

2) Loot history/Effort/Loot Ratio - using this database listing to aid us in our decisions. Basically this is the ratio of a person's effort and the items they have received in a timeframe.

3) Guild Benefit - Does the assignment of a particular item have an overwhelming benefit if given to a particular person/class/level.

4) Melee/Caster/Class Benefit - Does the particular item benefit one class drastically over another. Example, Haste rarely goes to Casters and FT items rarely go to Tanks.

5) Individual Benefit - Is it a big upgrade for that individual? The Loot Council does not like to make marginal upgrades, nor do they generally assign an item that can/will be easily replaced with a different mundane item.

The Loot Council does its best to assign drops and may not assign every drop to the person you think it should go to. We do not show favoritism. If you are a positive force, contribute to the guild on a regular basis, are an active member of your class, etc, you will get loot. The system does have one big thing going for it. It is inherently self-checking in that if the Loot Council consistently makes poor choices, Claw will find less and less people willing to come to Raids.

Claw Mains have first priority on Raid Loot. Claw Applicants may submit their name for loot with Claw Members as first priority in mind. Claw Alts may submit their name for loot granted there are no Claw Mains who have submitted their name for loot. It will be up to the Raid Leader if non-Claw, non-Applicants can submit their names for loot.

All members should feel free to discuss or ask questions of our guild leader and officers if there is concern with loot distribution.
 

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